JG's Vehicle Scripts for FiveM Servers

JG Scripts covers the vehicle loop on FiveM: advanced garages, player run dealerships and a mechanic script, all three built to work together.

Scripts in this category

3 products

Ask in any FiveM development Discord which garage script to buy and JG Advanced Garages is usually the first answer. Few creators reach that kind of default status, and JG Scripts got there with a catalog of exactly three resources. No weapon packs, no HUD clones, no filler. Just the vehicle economy: a garage system, a dealership system and a mechanic system, each deep enough to be the standard in its lane.

The three are built to run as a set. A car bought at a JG dealership parks in a JG garage and gets its performance work done through the JG mechanic job, with native integration instead of bridge scripts glued in between. Each one works standalone, but servers that install all three end up with a full car ownership loop, and that loop quietly generates the jobs, money sinks and storylines that keep a city's economy moving.

Signature work and style

Advanced Garages v3: the garage script every other garage script gets measured against. Private, job and gang garages, shared access so a crew can pull each other's cars, and an impound flow that gives police and tow jobs something real to do. v3 also lets admins create and edit garage locations in-game, which you will appreciate the day your city passes forty parking spots.

Dealerships v2: player-owned dealerships rather than an NPC with a price list. Owners manage stock and staff, buyers take test drives before committing, and financing takes a deposit up front then follows up on missed payments. On an RP server that single system spawns stories on its own: repo pressure, debt, a reason to keep a legitimate job.

JG Mechanic: the piece that closes the loop. Repairs, cosmetic work and performance upgrades run through a mechanic business owned and staffed by players, so tuning becomes part of the economy instead of a free menu at an NPC bench.

Across all three, the JG signature is consistent: a modern UI players navigate without a tutorial, and update notes that keep arriving long after most Tebex stores would have moved on to the next product.

Compatibility & installation

One purchase covers QBCore, Qbox and ESX; you set your framework in the config rather than buying separate versions. The scripts use ox_lib and sit comfortably next to ox_inventory, ox_target and the usual fuel and vehicle key resources. Core code ships with Tebex escrow, but the config files are open and enormous, covering locations, pricing, finance terms, job permissions and UI options, so two cities running identical JG scripts rarely feel the same. Documentation is genuinely good by FiveM standards, with step-by-step install guides for each script.

Actual installation is short: download, drop the resource into your server, set the framework, adjust the config, restart. Plan to spend more time deciding where your dealer lots and impound go than getting anything to run.

Why buy JG Scripts here

You get genuine license keys delivered instantly, with every update JG ships included for as long as you run the scripts. On current form that means real iteration; the garages script alone is on its third major version. If your server's economy leans on vehicles at all, buying the trio together is the sensible move. Garages handles storage and impound from day one, Dealerships gives players businesses worth grinding for, and Mechanic keeps money circulating through player hands instead of piling up in bank accounts. And if an install fights you, our support has set these three up enough times to know where the config bodies are buried.