Advanced Squad Group System
A squad system built for PvP servers. Players create a squad, set the name, image, and member limit (anywhere up to 99 members), and choose whether it runs private or public. No dependencies, and it works on any framework, so it drops into an ESX, QBCore, or Qbox setup the same way.
Squad Settings
Both members and squad owners get a dedicated settings menu. From there anyone can toggle the HUD, blips, and nametags for squad members, so each player decides how much squad info sits on their screen.
HUD Positioning
The squad HUD is not locked in place. In the personal settings section, players drag it anywhere on the screen and it stays where they put it.
Squad Chat
A private chat lives inside the squad menu, so squads coordinate without touching the public channels.
Member Limits
Squad creators set the cap themselves. Run tight four-man teams or open the roster all the way to the 99 member maximum.
Requirements
None. The script is standalone and compatible with all frameworks.
Product information
Compatibility, delivery and setup
Check these listing details against your server before checkout. The documentation supplied with the download is the source of truth for exact dependencies, file names and configuration.
Compatibility
- Resource type
- FiveM script
- Category
- ESX Scripts
- Creator
- Not listed
Order details
- Price
- $9.00
- Delivery
- Unique download link sent by email after checkout
- Sold by
- CFX Tebex Store Official
- Updates
- Lifetime updates included
Installation checklist
Start with the files and readme included with this product.
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Match the requirements
This listing names esx, qbcore, qbox support. Check the description and readme for required inventory, target, library, database or map resources.
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Keep the supplied names and order
Do not guess or rename the resource folder. Use the dependency order, config values, SQL and item definitions supplied in the download when they are present.
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Start it after its dependencies
Upload the folder to
resources/, then addensure <download-folder>toserver.cfgusing the exact downloaded folder name. -
Test before going live
Start it on a development server, check the console for missing dependencies, then test every action described on this page with the integrations used by your live server.
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