gfx-squad, a Squad System for FiveM

gfx-squad lets players team up in squads of up to 4 members. It is fully standalone, so it drops onto any server regardless of framework, and there are no dependencies to install first.

Squad owners decide how their group works. A squad can be set to private or public, and friendly fire between squad members can be switched on or off in the config.

Squad HUD and Awareness

  • Squad members see each other's health and armor both above their heads and on the squad HUD.
  • Players who find the HUD in the way can close it themselves, it is built in as an option.
  • With the config option enabled, squad members appear on the map as player blips, and each blip shows the direction that player is facing.

Requirements

None. No framework, no libraries, nothing to set up before you start it.

Product information

Compatibility, delivery and setup

Check these listing details against your server before checkout. The documentation supplied with the download is the source of truth for exact dependencies, file names and configuration.

Compatibility

Resource type
FiveM script
Frameworks
ESX · QBCore · Qbox
Category
ESX Scripts
Creator
Not listed

Order details

Price
$15.00
Delivery
Unique download link sent by email after checkout
Sold by
CFX Tebex Store Official
Updates
Lifetime updates included

Installation checklist

Start with the files and readme included with this product.

  1. Match the requirements

    This listing names esx, qbcore, qbox support. Check the description and readme for required inventory, target, library, database or map resources.

  2. Keep the supplied names and order

    Do not guess or rename the resource folder. Use the dependency order, config values, SQL and item definitions supplied in the download when they are present.

  3. Start it after its dependencies

    Upload the folder to resources/, then add ensure <download-folder> to server.cfg using the exact downloaded folder name.

  4. Test before going live

    Start it on a development server, check the console for missing dependencies, then test every action described on this page with the integrations used by your live server.

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