Electus Gangs turns your map into contested ground. Every zone on it can be claimed, defended, upgraded and lost, and the gangs that hold territory the longest earn the most from it. Works on ESX, QBCore and Qbox.
How territory works
Gangs claim zones, see exactly who holds what, and get advance notice of zones about to open for capture. Attacking a zone kicks off a preparation timer so both sides can gear up before the fight, then the attackers have to kill the defenders to take it. Zones build respect for each day they stay held, and respect determines how many NPC defenders spawn and how much cash the zone generates. There is an optional connected zones mode that limits gangs to seeing only the zone closest to their territory, which forces expansion outward instead of map-wide land grabs. You can also let zones flip through drug sales alone, and the holding gang gets dispatched the moment someone sells drugs or starts a capture on their turf.
Zone types
- Weed plantation: grow, dry and process weed, then sell it through the dialog UI
- Money laundering: claim it and start washing gang cash
- Drug dealing: sell to NPCs, with drug types and prices set in the config
- Cash: generates passive income for the holding gang
- Recruitment: hire NPC gang members, requires Electus Bodyguard (sold separately)
- Safe house: each gang gets its own, with weed processing, a warehouse and a garage inside
Safe houses are not safe
Rival gangs can raid your safe house and steal a percentage of the cash in your safe. Police can raid it too. Holding money means defending it.
Running the gang
Members manage everything through one UI: ranks and roles the leader can customize, a shared bank with deposits, permission-gated withdrawals and full transaction history, logs of everything that happens in the gang, and statistics for cash, reputation, respect and members. Gangs level up by selling drugs, capturing zones and doing events, build reputation the same way plus through recruiting, and compete on a reputation leaderboard. Earnings feed back into upgrades for the garage, warehouse, weed growth rate, drug selling and money laundering. An optional gang shop covers owners who would rather sell gang access than manage it by hand.
Admin side
Zones are created and managed entirely through the admin UI, no coordinates in config files. Admins can create and delete gangs and manage their economics, owners and safe houses from the same panel.
Gangs can also formally declare war on each other to take zones, so long-running rivalries have a mechanical outlet instead of just shootouts.
Product information
Compatibility, delivery and setup
Check these listing details against your server before checkout. The documentation supplied with the download is the source of truth for exact dependencies, file names and configuration.
Compatibility
- Resource type
- FiveM script
- Category
- Electus Scripts
- Creator
- Not listed
Order details
- Price
- $30.00
- Delivery
- Unique download link sent by email after checkout
- Sold by
- CFX Tebex Store Official
- Updates
- Lifetime updates included
Installation checklist
Start with the files and readme included with this product.
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Match the requirements
This listing names esx, qbcore, qbox support. Check the description and readme for required inventory, target, library, database or map resources.
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Keep the supplied names and order
Do not guess or rename the resource folder. Use the dependency order, config values, SQL and item definitions supplied in the download when they are present.
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Start it after its dependencies
Upload the folder to
resources/, then addensure <download-folder>toserver.cfgusing the exact downloaded folder name. -
Test before going live
Start it on a development server, check the console for missing dependencies, then test every action described on this page with the integrations used by your live server.
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