QBCore Scripts and Maps for FiveM Cities

The QBCore shelf is wider than the name suggests. Alongside the jobs, robberies and garages there is a 200-design tattoo pack, a pool table players can actually rack up on, and map content like the East Customs garage that a mechanic script needs to have somewhere to happen. All of it is listed with the qb version it expects.

QBCore Scripts and Maps for FiveM Cities - QBCore Scripts

Every resource in this category calls itself QBCore compatible, but that label covers three different kinds of purchase, and knowing which kind you are looking at tells you most of what install day will bring.

Some scripts hook deep into the framework. Jobs, heists and economy systems read player objects, move money through Player.Functions, and write metadata that has to survive a relog. These are the purchases where the qb-core version genuinely matters, and where Qbox owners should read the listing twice, because the compatibility bridge covers most of the old API but not every corner of it.

Others touch the framework lightly. The playable 8-ball pool script here is a good example: the cue controls and ball physics are self-contained, and QBCore only gets involved when a wager changes hands. Most activity and minigame scripts work this way. They want a target system and a notification library, not the whole stack.

And some need no framework at all. The East Customs garage is an MLO, a mapped interior that streams to every client no matter what runs the server underneath. The 200-design tattoo pack registers its designs with your tattoo shop resource and ships qb and esx support in the same download. Content like this is why the category holds 190 resources rather than 40. A city is more than its systems layer, and the things players screenshot are usually a fresh tattoo or a pool game at the bar, not the banking script.

What to look for in QBCore scripts

  • The framework branch: qb-core has changed a lot since 2021, and a script built against an old release can throw errors on a current one. Look for the version it was tested against, and for an explicit Qbox note if that is what you run.
  • The dependency chain: a listing that requires ox_lib, ox_target and ox_inventory installs in minutes on a server already running that stack, and turns into a conversion project on one that is not. Match dependencies to what you already run before you compare prices.
  • Escrow or open source: escrowed scripts limit you to whatever the config exposes. That is fine for a pool table, and a real constraint for a job script you know you will rework. If your city runs custom payout logic, buy open source or confirm the config covers your case.
  • Idle resmon: an activity script should sit at 0.00ms when nobody is using it. A minigame that ticks all day is a bad trade, and with a catalog this size it is easy to stack ten of them without noticing.
  • Where the data lives: scripts that create their own tables uninstall cleanly. Scripts that pile everything into player metadata are harder to remove and can bloat the players table over months. Neither is wrong, but you should know which one you are adding.

Compatibility & installation

Most resources here target qb-core first, and a good share of them, the tattoo pack included, bundle an esx version in the same purchase, which keeps your options open if the server ever changes frameworks. Installation follows the usual pattern: drop the resource into your resources folder, ensure it in server.cfg after qb-core and after its dependencies, and run the included SQL file once if it ships one. MLOs are simpler still, since a mapped interior only needs an ensure line and a client restart. One habit worth keeping: test anything that touches money or items on a development server first, because an economy bug is much cheaper to find with three testers than with sixty players on a Saturday night.

Why buy from us

The point of putting 190 QBCore resources on one page is that a city gets built from more than one shelf. You can pick up a mechanic job, give it a building with the East Customs MLO, then put the pool script in the bar next door, and every listing states its framework support and dependencies up front instead of burying them three channels deep in a Discord. Delivery is instant, so a Friday afternoon purchase is running before the weekend peak. And because the catalog mixes framework systems with maps, cosmetic packs and activities, you leave with pieces that fit together, not a script that has nowhere to live.